Campaign Ideas

Start out...

The party is meeting in Faeriemoore on the southern tip of Racar at the request of an old acquaintance of each of them, the grand wizard Merlanoc. The party will all be staying at the Blue Crab Inn, the largest Inn/tavern in Faeriemoore. After some investigatign, they find out that Merlanoc hasn't been heard from in weeks and they are urged to visit his nearby tower to investigate his fate.
 * Find Merlanoc's Killer
 * Recover Merlanoc's Amulet
 * Recover/destroy the Mystical Lamp

Possible side quest(s): 5x5 Method Adventures The Dawnblade
 * Exterminate the large rat infestation in the Inn's cellar
 * Reward: 10 GP a piece
 * Handle a roving band of of goblins on the edge of town
 * Reward: 5 GP per Goblin Thumb
 * Deliver a letter to a nearby farmer
 * Reward: Minor Healing Potion
 * 1) Find out about Terrorwing and stop him
 * 2) Stop Dragonborn invasion of city
 * 3) Visit Eternal Archives (4-1)
 * 4) Travel to Floating Isles
 * 5) Enter Terrorwing's Castle
 * 6) Fight/Stop Terrorwing
 * 7) Join/Stop civil war from occurring
 * 8) Find member of the revolution
 * 9) Chase (if joined revolution, from King's Guard, else the revolutionary)
 * 10) Prison Escape/Interrogation (5-3/5-4)
 * 11) Locate revolutionaries hideout (5-3/5-5)
 * 12) Kill the instigator (become leader or stop revolution) (5-5)
 * 13) Shutdown anti-magic field
 * 14) Discover the anti-magic source
 * 15) Consult with head officials (on how to deal with it)
 * 16) Locate the magic talisman to close the gate
 * 17) Fight cult leader (4-5)
 * 18) Close the Portal
 * 19) Save the Midnight Elves from the Eternal Slumber
 * 20) Locate the isolated Midnight Elves
 * 21) Discover the Jade Armies betrayal (1-1)
 * 22) Confront the Grand Magus about his deal
 * 23) Travel to the Shadowfell
 * 24) Fight/Stop King Alabaster Nightbane, the Eater of Dreams
 * 25) Solve the murder of Archduke Elias
 * 26) Witness murder at King's Tournament (possible participants)
 * 27) Chase assassin (2-1)
 * 28) Locate criminal underworld (2-4)
 * 29) Speak to the kingpin (2-5)
 * 30) Confront Queen Anastatia (Revolutionary)

Reunite the 7 shards of the Dawnblade and use it to stop the resurrection of Garmand.